Armour Pt2

March 23, 2008 on 8:13 am | In Game System | No Comments

One thing that drives me nuts in all games is that low level armour sucks.  I don’t mean in game terms, but in terms of naming and looks.  “Knackered Leather Armour”, “Armour with holes in”, you know the type of thing.

So as I do have a problem with this, I’m going to tackle the problem head on.  Naming is always going to be a problem anyway as you potentially will have dozens of different types.  My current thought is that common armour will be named simply – ‘Light Leather Armour’, have a category - (Medium Armour) and have a quality (Low~High) that will correspond to level requirements.  So High quality Light Leather Armour will be used by Hybrid classes at high level.  Its a simple solution but hopefully one that will suffice.

Obviously rarer armours will require different naming conventions.  Uncommon armour (i.e. with one benefit) will share the common name, but have ‘of Strength’ or whatever appended.  True tiering might be useful, but I’ll have to see how things go on.  I don’t want to overload the game with special items though – uncommon needs to be just that, same with rare and legendary, epic etc need to be like rocking horse poo.  Having said that all creatures need to have access to nice kit in order to encourage them to play.

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