<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>theWulfen 2 - Blog &#187; Classes</title>
	<atom:link href="http://blog.thewulfen.co.uk/category/game-system/classes/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.thewulfen.co.uk</link>
	<description>theWulfen 2 - Design and Development of an Online Game</description>
	<lastBuildDate>Thu, 24 Dec 2009 12:45:11 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Classes and Stuff</title>
		<link>http://blog.thewulfen.co.uk/2008/03/10/classes-and-stuff/</link>
		<comments>http://blog.thewulfen.co.uk/2008/03/10/classes-and-stuff/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 16:09:52 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Game System]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=4</guid>
		<description><![CDATA[Currently I want to implement a pretty unique class based levelling system for W2.Â  I want to maintain a Feral feel to the whole game, so don&#8217;t want to use a regular warrior/mage/rogue type of class system.Â  That said, I do want magic (Magik) to exist in some form or other within the game.Â  I [...]]]></description>
			<content:encoded><![CDATA[<p>Currently I want to implement a pretty unique class based levelling system for W2.Â  I want to maintain a Feral feel to the whole game, so don&#8217;t want to use a regular warrior/mage/rogue type of class system.Â  That said, I do want magic (Magik) to exist in some form or other within the game.Â  I personally dislike regular levelling systems where you grind so much XP to gain a level and a skill point and/or stat points.Â  Having said that, creatures will require some kind of level in order to know what they should be fighting and how far they&#8217;ve progressed.</p>
<p>Anyway, levelling is for another post.Â  When it comes to classes, I am currently veering down the following thought line.Â  Each creture falls broadly into one of four categories.Â  Either a Fighter, Caster or Hyrbid (i.e. fighter with casting skills and the other way around).Â  As a creature battles they will fight in a particular manner, which will result in them going down a specific specialisation class (i.e. a sub-class, but not in a minor way).Â  This means that if a player wishes to end up with, say a Beserker, then they must play in that style from day one.Â  I&#8217;m currently tempted to make all starting creatures the same in terms of class, so they might all be able to fight with a sword and cast a small fireball initially, but once they gain their first level, they loose unused skills.Â  Hybrids would be difficult to begin with as you&#8217;d need to keep the Magik and Melee damage within sight of each other.</p>
<p>This would work relativly simply, by watching the amount of damage caused by a creature via their starting skills.Â  This could actually be quite straight forward, if all creatures start at level 0, then they could have a quest to kill 10 rats (i.e. the obligatory rat killing quest).Â  When the quest gets handed in, they get told &#8216;you are following the way of the &lt;whatever&gt;&#8217; and then all their starting skills get replaced.Â  So a Hybrid would get a spell to imbue their sword to do magikal damage, Fighter would get a low powered melee attack and Caster would get a new magic missle.</p>
<p>Currently I&#8217;m thinking along the lines of the following Specialist classes:</p>
<ul>
<li>Blademaster/Gladiator &#8211; Weapon specialist, low armour, but high avoidance</li>
<li>Beserker &#8211; Very high &#8216;in your face&#8217; damage, but low defence</li>
<li>Knight(?) &#8211; Fighter with magical skills</li>
<li>Exemplar &#8211; Has self buffs and opponent debuffs</li>
<li>Elementalist &#8211; Fire &amp; Water caster</li>
<li>Voodoo &#8211; Life &amp; Death caster &#8211; heavy on debuffing and dot</li>
<li>Arcanist &#8211; Lightening caster</li>
<li>Spirit Walker &#8211; Ethereal damage</li>
<li>Pyremaster &#8211; Fire &amp; Death caster</li>
</ul>
<p>Ok, ok, I have too many casters and not enough melee <img src='http://blog.thewulfen.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.thewulfen.co.uk/2008/03/10/classes-and-stuff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
