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	<title>theWulfen 2 - Blog &#187; Messages</title>
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	<link>http://blog.thewulfen.co.uk</link>
	<description>theWulfen 2 - Design and Development of an Online Game</description>
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		<title>Update June 09</title>
		<link>http://blog.thewulfen.co.uk/2009/06/22/update-june-09/</link>
		<comments>http://blog.thewulfen.co.uk/2009/06/22/update-june-09/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 10:23:23 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Game Environment]]></category>
		<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=56</guid>
		<description><![CDATA[Well the last month was particularly crap, a number of things have kept me away from W2 which hopefully after a funeral this afternoon should ease up. I have however begun to rewrite the back end of the framework that I have created, so this is now becoming more efficient.
More online games are appearing in [...]]]></description>
			<content:encoded><![CDATA[<p>Well the last month was particularly crap, a number of things have kept me away from W2 which hopefully after a funeral this afternoon should ease up. I have however begun to rewrite the back end of the framework that I have created, so this is now becoming more efficient.</p>
<p>More online games are appearing in the market, a few very good (Warrior Epic comes to mind) and some total rubbish.  However the marketplace has become more crowded as a result.  Now one thing that seems to be becoming more apparent is player&#8217;s requirements.  Players like casual groups/parties, where they can conquer some objective and culmulativly gain a reward/xp.  Players generally dislike repeating the same activity over and over again, even if it has a tangible outcome.  Players like being able to group with friends (be they in or out of the game).  Players like the freedom of being able to solo parts of the game.  15 ~ 20 minutes is an ideal length for a section after which point most people seem to be happy to have a break, those who want to carry on will just head straight into a new section.  Players do want a way of investing money into their game experience.  Buying novelty items is largely pointless, but equally players don&#8217;t want to see somebody who is flush spending vast amounts of cash on the game and gaining an unfair advantage.</p>
<p>I&#8217;ve had a bit of a rethink about maps and similar as well and am going to tweak W2 into more of a dungeon based game.  Travel will still be dangerous, but not require the player to navigate miles before they reach their destination.  During travel time events may occur.  An inn will be available in every village, town and city where you can recruit other group members or be yourself recruited.  Each group will exist within its own &#8216;instance&#8217; so there is no chance of other parties stealing kills.  Dungeons will be randomly generated in the same way as the old Warhammer Quest game and will have a mixture of forested, jungle and interior &#8216;board tiles&#8217;.</p>
<p>I need to spend some time considering how characters will level up as well.  Warhammer Quest (WQ) and in fact Warrior Epic (WE) both have a gold = xp type system.  Everytime you kill something in WE you get gold and at the end of a dungeon that gets turned into XP.  In WQ you get gold as a reward for killing things and then spend it on training &#8211; plus other provisions.  I&#8217;m currently verging more towards a WQ-esq concept.  Monsters will reward gold coins, and you will be able to purchase silver coins.  Gold coins must be used training.  Silver and gold coins can be used to purchase provisions, such as healing potions, rope, bandages etc.  All monster drops will be split equally amongst the party, unless the player is &#8216;idle&#8217;.  I&#8217;m toying with the idea of having the skill system linked to a more traditional XP method, but specific to what you do.  So if a character hits something with a slashing weapon, they will gain XP in slashing weapons and can purchase a skill from that pool &#8211; providing they have enough skill slots (1 per trained character level).</p>
<p>The biggest benefit from going this route is that there is suddenly a definate path to follow.  Basic city/town &gt; Simple Travel &gt; Dungeon Creation &gt; Combat.  Suddenly W2 looks less horrific!</p>
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		<title>Never gets any easier</title>
		<link>http://blog.thewulfen.co.uk/2009/05/05/never-gets-any-easier/</link>
		<comments>http://blog.thewulfen.co.uk/2009/05/05/never-gets-any-easier/#comments</comments>
		<pubDate>Tue, 05 May 2009 16:11:22 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Game Environment]]></category>
		<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=52</guid>
		<description><![CDATA[Blimey, life doesn&#8217;t get any easier does it!  I&#8217;ve had loads of high pressure jobs on at work, a few private sites that seem to be taking an age and loads of people breaking computers.  Chuck in internet explorer 8 and a number of common libraries that I use breaking and being updated and time [...]]]></description>
			<content:encoded><![CDATA[<p>Blimey, life doesn&#8217;t get any easier does it!  I&#8217;ve had loads of high pressure jobs on at work, a few private sites that seem to be taking an age and loads of people breaking computers.  Chuck in internet explorer 8 and a number of common libraries that I use breaking and being updated and time seems to have vanished.  Up shot is that I have done no direct work on w2 for another 3 months.  At this rate I&#8217;m going to be retiring by the time I get it running&#8230;</p>
<p>I have however managed to find time to experiment with various map generation methods.  One possibility that I derived was using a canvas element.  This would work innately in FireFox and Google Chrome, but would need a hack for IE.  There is also a memory leak where a page refresh doesn&#8217;t clear the memory used by the canvas, so I&#8217;ve largely put that to one side as not being viable.  However I have generated a file progressive-downloader routine that would allow me to &#8216;prepare&#8217; the images into an object and display a nice &#8216;loading&#8217; progress bar.</p>
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		<title>Another Long Gap</title>
		<link>http://blog.thewulfen.co.uk/2009/02/28/another-long-gap/</link>
		<comments>http://blog.thewulfen.co.uk/2009/02/28/another-long-gap/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 16:04:59 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=30</guid>
		<description><![CDATA[Surprise surprise another long gap of inactivity    However things have happened over the period, just at a fairly slow pace.  Firstly I have got all of the graphics finished that I commissioned almost a year ago.  The UI graphics are amazing, despite taking a while to get, they capture the atmosphere that I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>Surprise surprise another long gap of inactivity <img src='http://blog.thewulfen.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   However things have happened over the period, just at a fairly slow pace.  Firstly I have got all of the graphics finished that I commissioned almost a year ago.  The UI graphics are amazing, despite taking a while to get, they capture the atmosphere that I&#8217;m looking for.  I&#8217;ve cut, spliced and hacked the original source file around and managed to produce something that I feel works from a technical point of view, I still have a significant amount of work to do in order to get the file size down however as the basic UI is running around 782Kb.  There are two key files that are causing this, but I&#8217;m going to tackle them at a later date.</p>
<p><span id="more-30"></span>I have spent a significant amount of time developing a core website framework.  This framework has been designed in a very generic manner and can be used for pretty much any web application going and provides a number of very useful functions and classes that can be used throughout the site.  One major element of this framework is that it provides a very expandable backend admin tool.  For those of you who don&#8217;t know, writing the backend system of a website often takes more time than the visual frontend&#8230;  Creating a framework in this manner also means that should I create some highly useful function or method of doing something, that item then becomes available on every website that is built using the framework.  So far this framework has been used as the foundation for 9 websites and counting&#8230;  The other really good thing is that it allows me to use well tested and proven pages and controls throughout websites.  For example, the Contact Us page that is the default in the framework comes with CAPTCHA validation, form validation and composes an email in html with all the frilly bits.  It&#8217;s been vigourously tested, has hours of code behind it and is proven to work &#8211; however I never need spend any time putting a contact page on a website ever again, beyond simple styling.  Another prime example of this is a payments module that I&#8217;m currently implementing.  This will provide a single method of taking payment from a customer for an item (or items).  More critically it will provide one coding interface, regardless of the payment provider.  Currently I&#8217;m coding it for ProtX as that&#8217;s what one customer has, but I&#8217;m going to open it up for PayPal, HSBC and others as and when I need them.</p>
<p>I&#8217;ve started to get back into the coding of the website again, which is a good thing.  I&#8217;ve made the decision that the game will be JavaScript / MooTools driven and that the only pages that will function outside of this will be the standard ones along the top of the screen (about, support, rankings, forums &amp; home).  Although this may infuriate some people, I feel that I can develop a far cleaner and enjoyable game, rather than adding the extra bits on afterwards.  As such I&#8217;m developing a core UI driver that handles the visual aspects of the site.  All pages now load via AJAX and there is a nice looking page transition fade in/out and resize.  I&#8217;m working on the menus that pop in and out of the page now and putting my mind towards the map side of the game.</p>
<p>I&#8217;ve also made another decsion (going to have to have a rest soon).  Originally I was going to have it so that players had to click a button and their creature would wander off in a direction for a period of time, during which they may see Beasts to attack or other things to interact with.  Now having messed around with a few other games, I think that I need to allow the player to actually navigate their creature around instead.  What this does is shift the emphasis from a semi-automatic system to a much more player-driven system.  This also means that the map/navigation system needs to be created first and that I need to work out some clever ways of storing the data of a world.  One cool thing that this does mean is that I can code some clever bits such as difficult terrain.</p>
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		<title>3 Months</title>
		<link>http://blog.thewulfen.co.uk/2008/09/02/3-months/</link>
		<comments>http://blog.thewulfen.co.uk/2008/09/02/3-months/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 13:55:31 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Game Environment]]></category>
		<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=29</guid>
		<description><![CDATA[Well that&#8217;s summer gone now &#8211; not that we had much of one in the UK anyway.Â  Just a small progress post to say that things are finally on their way again.Â  I&#8217;ve had an email with the UI graphics completed on, I need to download and ensure that I&#8217;m happy with them tonight.
I have [...]]]></description>
			<content:encoded><![CDATA[<p>Well that&#8217;s summer gone now &#8211; not that we had much of one in the UK anyway.Â  Just a small progress post to say that things are finally on their way again.Â  I&#8217;ve had an email with the UI graphics completed on, I need to download and ensure that I&#8217;m happy with them tonight.</p>
<p>I have also begun coding a chat element for the site.Â  I think that one key element that the original Wulfen game lacked was any kind of in-game player interaction, so W2 will have a chat panel off to one side of the game area.Â  I aim to have various channels within this (the usual world/town/trade chat&#8217;s), which hopefully should add quite a bit more depth to the game.</p>
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		<title>Dead Slow or Stop?</title>
		<link>http://blog.thewulfen.co.uk/2008/06/16/dead-slow-or-stop/</link>
		<comments>http://blog.thewulfen.co.uk/2008/06/16/dead-slow-or-stop/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 08:05:11 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=28</guid>
		<description><![CDATA[Another month has vanished, and still no coding with W2&#8230;Â  I now have all 4 race concepts and that mini-project is done and dusted.Â  The Game UI however hasn&#8217;t progressed at all, so I&#8217;m now chasing that.Â  All credit to the artist who did the race concepts, she was constantly on the ball, and although [...]]]></description>
			<content:encoded><![CDATA[<p>Another month has vanished, and still no coding with W2&#8230;Â  I now have all 4 race concepts and that mini-project is done and dusted.Â  The Game UI however hasn&#8217;t progressed at all, so I&#8217;m now chasing that.Â  All credit to the artist who did the race concepts, she was constantly on the ball, and although it wasn&#8217;t a &#8217;speedy&#8217; process by any stretch (most artists tend to juggle multiple clients at once) it was a very thourough one and I think that there was only one delay, that was because an email didn&#8217;t come through.</p>
<p>Fingers crossed the UI gets done shortly as I&#8217;m itching to start coding something!</p>
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		<title>Progressing</title>
		<link>http://blog.thewulfen.co.uk/2008/05/14/progressing/</link>
		<comments>http://blog.thewulfen.co.uk/2008/05/14/progressing/#comments</comments>
		<pubDate>Wed, 14 May 2008 09:13:36 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=27</guid>
		<description><![CDATA[Just a quick update post to say that things are progressing along OK.Â  I now have 2 fully completed race graphics and one more that I&#8217;ve asked for a few minor changes on.Â  Although I had to contact the artist, the UI artwork has now been started and looks awesome &#8211; a lot better than [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick update post to say that things are progressing along OK.Â  I now have 2 fully completed race graphics and one more that I&#8217;ve asked for a few minor changes on.Â  Although I had to contact the artist, the UI artwork has now been started and looks awesome &#8211; a lot better than I could have done without a doubt.</p>
<p>I&#8217;ve been working on another project recently, so have deliberatly put W2 on the back burner until thats finished.Â  I expect that I&#8217;ll have all of the artwork done by the end of June and should have pretty much tied the other project up by then.</p>
<p>Its looking good!</p>
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		<title>Bits</title>
		<link>http://blog.thewulfen.co.uk/2008/04/14/bits/</link>
		<comments>http://blog.thewulfen.co.uk/2008/04/14/bits/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 19:59:05 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/?p=25</guid>
		<description><![CDATA[The artwork for Wulfen is now complete.Â  Looks ace.
Ursa are now just waiting colouring &#8211; again looks ace.Â  They&#8217;ve come out like rather dangerous teddies &#8211; with claws and armour of course  
If I&#8217;ve not heard anything by the end of the week on the UI graphics, then I&#8217;ll check with the artist who&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The artwork for Wulfen is now complete.Â  Looks ace.</p>
<p>Ursa are now just waiting colouring &#8211; again looks ace.Â  They&#8217;ve come out like rather dangerous teddies &#8211; with claws and armour of course <img src='http://blog.thewulfen.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If I&#8217;ve not heard anything by the end of the week on the UI graphics, then I&#8217;ll check with the artist who&#8217;s doing that.</p>
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		<title>All quiet</title>
		<link>http://blog.thewulfen.co.uk/2008/03/28/all-quiet/</link>
		<comments>http://blog.thewulfen.co.uk/2008/03/28/all-quiet/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 20:45:51 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/2008/03/28/all-quiet/</guid>
		<description><![CDATA[I&#8217;ve not posted anything to the blog for a week now.Â  As mentioned earlier, I&#8217;ve now secured artists for the website UI and for the main character portrait for the 4 playable races.Â  50% payment has now been made and that ball is now rolling.Â  I also have briefly spoken to an artist who does [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve not posted anything to the blog for a week now.Â  As mentioned earlier, I&#8217;ve now secured artists for the website UI and for the main character portrait for the 4 playable races.Â  50% payment has now been made and that ball is now rolling.Â  I also have briefly spoken to an artist who does the most phenominal landscapes and he&#8217;s happy to discuss doing location graphics once I know what I need and have pulled in a bit more cash.</p>
<p>Once I have the website graphics I can actually crack into starting the site and putting together ideas/elements &#8211; its getting quite exciting!</p>
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		<title>Progress</title>
		<link>http://blog.thewulfen.co.uk/2008/03/21/progress/</link>
		<comments>http://blog.thewulfen.co.uk/2008/03/21/progress/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 22:44:32 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/2008/03/21/progress/</guid>
		<description><![CDATA[So then, I&#8217;ve made a little progress, though not directly as I&#8217;ve been snowed under with work.Â  Its now the weekendÂ - infact a 4 day weekend due toÂ Easter -Â woohoo!
I have now commissioned the 4 character pieces and a set of elements for the UI of the site.Â  They&#8217;ve cost me more than I was originally [...]]]></description>
			<content:encoded><![CDATA[<p>So then, I&#8217;ve made a little progress, though not directly as I&#8217;ve been snowed under with work.Â  Its now the weekendÂ - infact a 4 day weekend due toÂ Easter -Â woohoo!</p>
<p>I have now commissioned the 4 character pieces and a set of elements for the UI of the site.Â  They&#8217;ve cost me more than I was originally going to spend, but its going to be a worthwhile investment overall as these pieces will make or break the game.Â  Although its very shallow, the majority ofÂ people will rate any game on its looks first and gameplay second, so by putting their creation in the hands of somebody who is a professional makes the most logical sense.</p>
<p>I should have all of the characters by the end of April, and hopefully the same sort of timescale for the UI bits (or sooner).Â  What that means is that by the middle of the year, I&#8217;ll have at least something working &#8211; though far from finished.</p>
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		<title>Artist</title>
		<link>http://blog.thewulfen.co.uk/2008/03/18/artist/</link>
		<comments>http://blog.thewulfen.co.uk/2008/03/18/artist/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 23:03:21 +0000</pubDate>
		<dc:creator>Dev Team</dc:creator>
				<category><![CDATA[Messages]]></category>

		<guid isPermaLink="false">http://blog.thewulfen.co.uk/2008/03/18/artist/</guid>
		<description><![CDATA[After over 30 applicants, I believe that I&#8217;ve narrowed the character concept artwork down to a single artist.Â  Additionally IÂ think IÂ have sourced somebody to create all of the building block elements for the UI of the site.
Its all coming together!Â  I should then be able to get coding &#8211; woohoo!
]]></description>
			<content:encoded><![CDATA[<p>After over 30 applicants, I believe that I&#8217;ve narrowed the character concept artwork down to a single artist.Â  Additionally IÂ think IÂ have sourced somebody to create all of the building block elements for the UI of the site.</p>
<p>Its all coming together!Â  I should then be able to get coding &#8211; woohoo!</p>
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